The Sims 2
The Sims 2 | |
---|---|
![]() | |
Developer(s) | Maxis Redwood Shores[a] |
Publisher(s) | Electronic Arts[b] |
Director(s) | Charles London |
Producer(s) | Jonathan Knight Margaret Ng |
Programmer(s) | David Gregory Matthew M. Brown |
Artist(s) | David Patch Goopy Rossi Leo Hourvitz |
Composer(s) | Jerry Martin Mark Mothersbaugh |
Series | The Sims |
Platform(s) | |
Release | September 14, 2004
|
Genre(s) | Social simulation |
Mode(s) | Single-player, multiplayer |
The Sims 2 is a 2004 social simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in The Sims series, and is the sequel to The Sims. The game was released for Microsoft Windows on September 14, 2004, and a port for MacOS by Aspyr was released on June 17, 2005. Eight expansion packs and nine "stuff packs" were subsequently released between 2005 and 2008.[c] In addition, versions of The Sims 2 were released on various video game consoles, including the PlayStation 2, Xbox, Nintendo DS, and GameCube, and mobile platforms, including the Nokia Ovi Store. Unlike the original, the handheld and console versions are more storyline-based. The three handheld versions of the game are completely different among themselves, unlike the home console versions of the game, which are virtually identical to each other. A sequel, The Sims 3, was released in June 2009.
Like its predecessor, The Sims 2 allows the player to create and dress characters called "Sims", design neighborhoods, and build and furnish houses. Players manage their Sims from birth to death, forming relationships in a manner similar to real life. Sims have life goals, wants, and fears, the fulfillment of which can produce good or bad outcomes. First incorporated in the console versions of The Sims, The Sims 2 was the first PC game in the series to incorporate a complete 3D graphics engine of the game world. This allows the player to get 360º views as opposed to the fixed 2D isometric view of The Sims. Genetics are also a new game mechanic; children in The Sims that were born in-game were randomly generated. Although gameplay is not linear, storylines and scripted events exist in the game's pre-built neighborhoods.
The Sims 2 was critically acclaimed, and it has been cited as one of the greatest video games ever made. It was also a commercial success, selling one million copies in its first ten days, a record at the time. It contributed to The Sims series reaching 100 million copies in April 2008. By March 2012, the game had sold 13 million copies over all platforms with over six million PC copies, making it one of the best-selling PC games of all time.
Gameplay
[edit]From the neighborhood view, the player selects one lot to play, as in The Sims.[8] While there are both residential and community lots, Sims can only live in residential lots. Sims can travel to community lots in order to purchase things like clothing and magazines, and to interact with NPCs and townies. The player can choose between playing a pre-made inhabited lot, moving a household into an unoccupied pre-built lot, or constructing a building on an empty lot. One novelty from The Sims is foundations. The player switches among the Live mode (default) to control Sims, the Buy mode to add, move, or delete furniture, and the Build mode to rebuild the house and make structural changes. Although the Buy and Build modes cannot be accessed when on a community lot, the lots can be built on by using the neighborhood view. It is also possible to import neighborhood terrains from SimCity 4.[9][10]
The game contains some time-bound social challenges that provide a reward if successful. Sims can throw parties to gain aspiration points or invite the headmaster over for dinner in order to enroll their children in private school.[8] Some expansion packs have new mini-games like running a Greek house in University, or dating in Nightlife.[11][12] In Nightlife, each date is a challenge to keep both Sims as happy as possible while accumulating aspiration points.[13][14] Various other expansion packs introduce supernatural characters which Sims can be turned into, such as Zombies, Vampires, Werewolves, PlantSims, and Witches.[15][16]
Sims
[edit]![](http://upload.wikimedia.org/wikipedia/en/thumb/9/93/The_Sims_2_Household_Live_Mode_Gameplay_Screenshot.jpg/220px-The_Sims_2_Household_Live_Mode_Gameplay_Screenshot.jpg)
The main part of the game is to lead a Sim from the start of life to death. A Sim will be born when a female Sim and a male Sim try for a baby several times. The mother will spend 3 Sim days (each day lasts 24 minutes though time can be sped-up) pregnant before giving birth to a baby. During Pregnancy, the belly does not expand gradually. Instead, every day, it pops to a bigger size. Players can name the new Sim upon birth. The baby's appearance and personality will be based on the genetics of its parents (though the baby's appearance is hidden until it becomes a toddler). Babies can also be adopted by calling adoption service on the phone, even by single parents, old age sims or same-gender couples. The baby will change into a toddler in 3 days, and 4 more days for the toddler to change into a child. After 8 days, the child grows into a teenager, and will live 15 days before changing into an adult. After 29 days, the Sim will become an elder. An elder will eventually die; the length of this final stage depends on the aspiration bar when they become an elder.[8]
Babies, toddlers, children, teens, and adults can be advanced to their next life stage at any time during the 24 Sim hours before they will grow up automatically. For babies, this requires using the birthday cake. Toddlers, children, teens, and adults can use the "Grow Up" self-interaction. If the university expansion pack is installed, teens have the option to go to college, where they will be young adults for approximately 24 days. Aging can be disabled via cheats. Poor choices can have consequences.[17] Players will need to build up talent badges, skills, and relationships with other people, so that they can be successful in their career.[18] A player will also need to make sure a Sim is happy and well by fulfilling wants (including lifetime wants, avoiding fears, and fulfilling motives). Pregnancy, toddlers, teens, and elders are new stages of life. Young adult is a unique age added with the University expansion. Teen Sims will become young adults once they are moved to a university, and will be adults once they leave campus, regardless of the reason.[19]
Create-a-Sim
[edit]![](http://upload.wikimedia.org/wikipedia/en/thumb/c/c8/The_Sims_2_Create-a-Sim_Gameplay_Screenshot.jpg/220px-The_Sims_2_Create-a-Sim_Gameplay_Screenshot.jpg)
In The Sims 2, Create a Family is entered by clicking the "Families" button in the lower left-hand corner of the neighborhood view, then clicking the large "Create New Family" button. Clicking the button labeled "Create A Sim" will expand a tab which has the "Create a Sim" and "Make a Child" icons. "Make a Child" will be grayed out unless the family contains an adult male and adult female. Clicking the "Create a Sim" icon will generate a random adult Sim, who may be male or female which can be edited by the player. As opposed to The Sims, any age besides baby or young adult (which must be made in the University Create a Student tool) may be created. Instead of having to choose from already finished faces which include hair, it is now possible to alter the facial structure (e.g. widening the nose, thinning the lips, elongating the chin, and so on) and choose any hairstyle to go with it. Different eye colors and an additional skin tone is available for the Sims as well. If Sims are older than a child, their aspiration and turn-ons/offs (Nightlife or later) may be determined. There are ten personality traits which are: sloppy, neat, shy, outgoing, lazy, active, serious, playful, grouchy, and nice but only 25 personality points which can be assigned to those traits.[20]
In The Sims 2, all personality points must be assigned. Additionally, there are twelve pre-set personalities, one for each zodiac sign. A zodiac sign will be set which matches the personality the player has selected for the Sim. A sim also has one of eight Aspirations which is a lifetime goal that strongly influences their Wants and Fears which are: Grow Up (only for toddler and child Sims), Romance, Family, Knowledge, Popularity, Fortune, Pleasure (Nightlife or later), and the Grilled Cheese aspiration (Nightlife or later, and can only be set as a Sim's main aspiration if they use the ReNuYuSenso Orb machine and it malfunctions). The Sims 2 comes with The Sims 2 Body Shop,[21][22] which enables users to create custom genetics, make-up, clothes, and Sims, with the help of third-party tools, such as Microsoft Paint, Paint.NET, Adobe Photoshop, GIMP, and SimPE.[23][24]
Social interactions
[edit]There are several new social interactions introduced in The Sims 2. These new social interactions can create memories and can be related to certain age groups. Social interactions can come up in the Wants and Fears panel and can be dependent on the Sim's personality and aspiration. Sims with certain personalities may not want to complete certain social interactions.
- Influencing social interactions are introduced in the University expansion pack. A Sim is able to influence another Sim to complete a social interaction or a chore. Sims gain influence points by completing Wants and can lose influence points by completing Fears. The size of the influence bar depends on the number of friends the Sim has. It also can grow in size with business perks from the Open for Business expansion pack. Influence was also in the Nightlife expansion but added nothing.
- The Nightlife expansion pack introduced a new feature, Turn-Ons and Turn-Offs. Teenagers and older are able to choose their turn-ons and turn-offs. These and other factors such as aspiration and personality, determine the chemistry that one Sim has with another in the form of lightning bolts. Sims can have up to three lightning bolts with another Sim. The higher the chemistry is that a Sim has with another Sim, the greater the chance for social interactions to be accepted. New turn-ons and turn-offs are introduced with the Bon Voyage expansion pack.
- Fury is introduced in the Nightlife expansion pack and occurs when one Sim gets angry at another. During this time relationships with the Sim who is furious are harder to build. Also, the Sim who is furious may pick a fight or vandalize the home lot of the Sim they are furious with. Fury can be caused by another Sim burgling the Sim's house, getting fined after calling emergency services when there was no emergency, fighting, cheating on (the cheater or the Sim that was cheated with, often both), and more.
- Reputation, which is found in the previous Sims game The Urbz: Sims in the City, is reintroduced in the Apartment Life expansion pack. A Sim gains reputation by interacting with other Sims on community lots. Sims with higher reputations are more likely to gain perks such as free objects and job promotions.
Careers
[edit]There are 25 careers (counting all expansion packs) that come with the game that require skills and a certain number of friends in order for promotion. Each career track has ten levels.[28] Success in these careers unlocks career rewards and higher salaries plus bonuses. Sims also receive chance cards. Correct answers to these chance cards creates rewards for Sims while incorrect answers could cause a Sim to lose its job. Nightlife and Apartment Life allow Sims to gain promotions through social interactions with other Sims.[29]
Neighborhoods
[edit]![](http://upload.wikimedia.org/wikipedia/en/thumb/6/62/The_Sims_2_Neighbourhood_Gameplay_Screenshot.jpg/220px-The_Sims_2_Neighbourhood_Gameplay_Screenshot.jpg)
The Sims 2 ships with three pre-made worlds, known as neighborhoods for the player to explore, all with a specific theme and storylines. These worlds are Pleasantview, a continuation of the playable neighborhood from The Sims, featuring many of the same families, such as the Goths and the Pleasants – Strangetown, a small desert town themed around the supernatural, with aliens, mad scientists and haunted graveyards. The final neighborhood, Veronaville, is a European-themed town based on the works of William Shakespeare, with its central plot being a loose, modern retelling of Romeo and Juliet.[30][31] Aside from these pre-made neighborhoods, players can create and populate towns of their own, using built-in presets, or create their own entirely using SimCity 4, since SimCity 4 maps are compatible with The Sims 2. Additionally, although SimCity 4 has powerful tools for terraforming, only the middle section of the map is usable in The Sims 2.[9][32]
Expansion packs add several new neighborhoods, such as university towns, a shopping district, a downtown area and several vacation destinations. Seasons adds a fully-fledged neighborhood, a rural small town called Riverblossom Hills,[33][34] Free Time adds a hobby-themed town named Desiderata Valley, while Apartment Life adds Belladonna Cove, a bigger, more metropolitan area featuring apartments and high-rises.[35]
Comparison to The Sims
[edit]Graphically, The Sims 2 is more detailed than The Sims and lets players view its world in full 3D. This is a change from earlier Sim games, such as SimCity 2000, which used dimetric projection and fixed resolutions, as the camera was in The Sims. In The Sims, Sims are 3D meshes, but The Sims 2 introduces far more detail in mesh quality, texture quality, and animation capability. A Sim's facial features are customizable and unique, and Sims can smile, frown, and blink. The player can adjust a Sim's features in the in-game Create-a-Sim tool; for example, noses can be made to be very large or very small. Texturing is achieved through use of raster images, although it appears more lifelike. The GameSpot review wrote of how The Sims 2 is "powered by an all-new 3D graphics engine so it looks much better than the original game did."[36]
The Sims 2 characters pass through seven life stages — babies, toddlers, children, teenagers, young adults (only with University), adults, and elders — with eventual death of old age, while babies in The Sims only become children before ceasing to age further. The aspiration system is also new to The Sims 2. Sims can become pregnant and produce babies that take on genetic characteristics of their parents, such as eye color, hair color, facial structure, and personality traits as opposed to The Sims, in which the baby would take on random appearance and personality. Genetics play a major role in the game, and as such, dominant and recessive genes play a larger role than they did in the original game. A player can also aspire to have a Sim abducted by aliens. Males then have the chance to become impregnated and produce after three Sim days a half-alien child. Some of the other additions to gameplay are career rewards, a week cycle, the cleaning skill (which was a hidden skill in The Sims), a variety of meals (depending on time of day), exercise clothing, body shape affected by diet and exercise, and houses built on foundations. Cutscenes were another new feature in The Sims 2. There are cutscenes featuring first kiss, woohoo, child birth, going to college and graduating in The Sims 2: University, and alien abductions.[37][38]
Development
[edit]Preliminary development on The Sims 2 began in late 2000 following the release of The Sims.[39][40][41] EA Games announced on May 5, 2003, that the Maxis studio had begun development on The Sims 2.[42] A teaser trailer was provided on The Sims: Makin' Magic CD, released October 2003, which was later uploaded to websites all over the Internet. The game was first shown at E3 in Los Angeles, California, on May 13, 2003.[42] The development team decided that the core qualities that drew people to The Sims were that it was easily relatable to most people, gave players the freedom to be creative, had an irrerevent sense of humor, and featured open-ended gameplay, and set out to build upon these aspects in the sequel.[43][44] The move to 3D graphics was considered essential in getting players of the first game to upgrade.[44] The development team considered adding thirst and stress needs but reconsidered after feedback from players showed that they were growing tired of maintaining their Sims' basic needs. Instead, the team focused on using the existing needs to differentiate the different life stages; for example, teenage Sims have a higher need for social interaction.[44] Custom content was also considered an essential part of The Sims' popularity; to incentivize its creation, the team ensured that installing and managing user-made content was as smooth as possible.[44] Will Wright stated that the reception to the expansion packs for the first game helped the team to decide which features to include in the base game, citing community lots as an example.[45]
On December 15, 2012, Electronic Arts announced that the official website would be shut down on January 14, 2013. It is now no longer possible to download content from the official site, create exchanges, or participate in the official forum communities.[46] On July 16, 2014, Electronic Arts announced the end of support for The Sims 2. As a response, The Sims 2: Ultimate Collection was released at the same time as a limited time offer. The game became available for free download from Origin exclusively following an announcement by EA that they would no longer be supporting the game.[47] This offer ended at 10:00 PDT July 31, 2014.[48][49][50]
On August 7, 2014, Aspyr Media released The Sims 2: Super Collection as digital download exclusively available at the Mac App Store; the game was updated for OS X Mavericks, 4K, and Retina. This compilation only includes the first six expansion packs and the first three stuff packs. Aspyr stated they were unable to include the remaining packs for the game due to licensing conflicts with EA. Like the Ultimate Collection, no new updates on when the remaining packs were to be released separately or as a single add-on to the Super Collection emerged. In his York Vision review of the Ultimate Collection, Tom Davies wrote "it really is quite difficult to make the mind boggling grandness of The Sims 2 Ultimate Collection live for you. By the time Maxis gave up on bringing out expansions for it they had pretty much given you everything you could have ever wanted the game to have, and a whole heap of stuff you never considered but are grateful for anyway. ... The thing is, if anything there is too much game. You just don't know what to do first or how on earth you're going to get round to doing it all, it's like being a six year old in Toys'R'Us."[51]
Music
[edit]External videos | |
---|---|
![]() |
Mark Mothersbaugh composed the build mode, buy mode, Create a Sim, neighborhood music, and main theme of The Sims 2. The game also features original Simlish-language songs on the radio, provided by Jerry Martin, The Humble Brothers, Kirk Casey, and others. In later expansion and stuffpacks, well-known recording artists provided Simlish versions of their songs for the in-game radio stations, including Depeche Mode, Kajagoogoo, Lily Allen, Datarock, Plain White T's, and Katy Perry, among others.[52][53] "Pressure" by Paramore, "Don't Cha" by The Pussycat Dolls, "Good Day" by Tally Hall, and "Like Light to the Flies" by Trivium were among the songs re-recorded by their original artists in Simlish for the console version of The Sims 2.[54]
Reception and legacy
[edit]Aggregator | Score |
---|---|
GameRankings | 91%[28] |
Metacritic | 90[55] |
Publication | Score |
---|---|
1Up.com | A[20] |
Eurogamer | 8/10[56] |
GamePro | ![]() ![]() ![]() ![]() ![]() |
GameRevolution | B+[18] |
GameSpot | 8.9/10[36] |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
GamesRadar+ | 9/10[58] |
GameZone | 9.4/10[59] |
IGN | 9.4/10[60] |
PC Gamer (US) | 85% [55] |
Publication | Award |
---|---|
Blimp Award (UK Kids' Choice Awards) | Best Video Game |
Apple Design Award (Apple Design Awards) | Best MacOS X Game |
The Sims 2 received widespread critical acclaim, gaining a 90% score from aggregators Metacritic and GameRankings.[28][55] On Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream critics, The Sims 2 average score of 90, based on 61 reviews, indicates "universal acclaim".[55] The game also received the Editor's Choice Award from IGN and GameSpy upon final review of the finished product.[61][62] The Sims 2 had a successful E3.[63][64] From 71 online reviews, the average score was 90 out of 100. Seven of those sources awarded the game a 100-out-of-100 score.[65] X-Play gave the game a 4/5. Computer Gaming World awarded the game as their 2004 "Strategy Game of the Year (General)", beating out RollerCoaster Tycoon 3, The Political Machine, and Silent Storm.[66] During the 8th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded The Sims 2 with "Simulation Game of the Year", along with a nomination for "Outstanding Innovation in Computer Gaming".[67]
The Sims' creator, Will Wright, was recognized by being nominated at the Billboard Digital Entertainment Awards for Visionary and Game Developer.[68] The game was also nominated for two international awards in 2005.[69][70] The Mac version of the game won an Apple Design Award in 2006.[71] Computer Games Magazine named The Sims 2 the sixth-best computer game of 2004. The editors wrote that it is "more of a game and less of a dollhouse [than The Sims], but it remains a celebration of the beauty of the mundane." It also won the magazine's "Best Voice Acting" award.[72]
The Sims 2 was an instant commercial success, selling a then-record one million copies in its first ten days.[73] The game sold 4.5 million units within its first year, and 7 million by October 2006.[74][75] It received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[76] indicating sales of at least 600,000 copies in the United Kingdom.[77] It received a "Double Platinum" award from the Asociación Española de Distribuidores y Editores de Software de Entretenimiento (aDeSe), for more than 160,000 sales in Spain during its first 12 months.[78]
In April 2008, The Sims 2's official website announced that 100 million copies of The Sims series had been sold.[79] In June 2009, The Sims 3 was released.[80][81] As of March 2012, The Sims 2 had sold 13 million units across all platforms with at least six million units on PC, making it one of the best-selling PC games of all time.[82] The 2016 World Video Game Hall of Fame Inductees announced that 200 million copies of The Sims series had been sold, becoming one of the top best-selling video game franchises of all time.[83] Even after subsequent Sims installments, The Sims 2 still has an active fanbase.[84] To this day, the game has a large modding community, with new user-created content being continually uploaded to fansites such as Mod The Sims and Sim-themed blogs hosted on Tumblr (nicknamed "Simblrs").[85]
Controversy
[edit]The Sims 2's malleable content and open-ended customization have led to controversy on the subject of pay sites.[86] Custom content is distributed through independent websites, some of which charge for downloading materials. Charging money for custom content is considered a violation of the game's EULA,[87] which prohibits the commercial use of Electronic Arts' intellectual property. On July 22, 2005, Florida attorney Jack Thompson alleged that Electronic Arts and The Sims 2 promoted nudity through the use of a mod or a cheat code. The claim was made that pubic hair, labia, and other genital details were visible once the blur (the pixelation that occurs when a Sim is using the toilet or is naked in the game) was removed.[88]
Prior to Thompson's statement, there was an enterable code which allowed to modify the size (including to zero) of pixelation accessible from the console menu. Shortly after the statement, subsequent patches and expansion packs removed the "intProp censorGridSize" code; this code had been left over from the beta testing stage of the original game and had not been intended for a public audience. Electronic Arts executive Jeff Brown had told in an interview with GameSpot: "This is nonsense. We've reviewed 100 percent of the content. There is no content inappropriate for a teen audience. Players never see a nude Sim. If someone with an extreme amount of expertise and time were to remove the pixels, they would see that the sims have no genitals. They appear like Ken and Barbie."[89]
Editions, compilations, and add-ons
[edit]Mac OS X
[edit]Mac OS X ports of the base game, the first six expansion packs, and the first three Stuff Packs have been released by Aspyr Media. The port for the base game was announced on October 19, 2004.[90] The Sims 2 had reached beta status on March 1, 2005, and was released on June 17 the same year.[91] The Sims 2 Body Shop was also available for Mac OS X. Aspyr Media released The Sims 2 with all ported expansions and stuff packs as The Sims 2: Super Collection for Intel Macs in 2014. The game is available for purchase on the Mac App Store for OS X 10.9 Mavericks and above. At its release, it was compatible with Mac OS X Panther and above on PowerPC Macintosh systems. In its review, Macworld wrote: "All told, The Sims 2 is a technically impressive game that adds many new features to an already proven formula. And believe it or not, The Sims 2 uses some of the most sophisticated and demanding 3-D graphics ever seen in a Mac game. A 1.2GHz or faster machine is absolutely mandatory. Owners of ATI graphics cards will want to update their cards with the latest drivers and firmware from ATI —this made a big difference with my X800 card."[92]
Consoles
[edit]The console versions of The Sims 2 featured local splitscreen multiplayer, a story mode, and an option to control game characters directly, as opposed to queuing options as is traditional Sims gameplay; however, unlike in the Windows PC and Mac OS X versions, it is not possible for Sims to have children or age, as they are only adults (excluding elders), although they can get married. The player must earn aspiration points to unlock rewards by filling up the Sims goals, which would also be needed to complete story mode. Story mode is a sequence of multiple levels along with developed storylines which each character asks the player to fulfill wants that pertain to their story. There is also a sandbox mode where the player can live in a preset family or build their own.[93][94][95]
In his review for GameSpot, Andrew Park wrote: "It should probably go without saying that the Xbox version of The Sims 2 looks the best on consoles, though the GameCube version also looks almost as sharp and clean. The PS2 version of the game, as you'd also expect, fares the worst, and it has a slightly blurrier look and shows a few more jaggies, especially in wide shots of houses and open lots. It also has noticeably longer load times, though this shouldn't be surprising to any PS2 owners."[96] In his review for GameRevolution, Mike Reilly wrote: "Balancing such plusses and minuses while keeping the species afloat is the stuff life is made of, and as The Sims 2 for the PC proved, also makes for a damn good video game. Unfortunately, the new console versions feel more like weak clones of the original rather than the vivacious offspring we hoped would carry the line into our PS2s, Gamecubes and Xboxes. There's still a ton of content and some interesting new features here, but the complex sense of manners and familial intellect were lost on these three red-headed stepchildren."[97]
Handhelds
[edit]Game Boy Advance
[edit]The Game Boy Advance version of The Sims 2 takes place in Strangetown, and shares a similar GUI to its predecessors (The Sims Bustin' Out and The Urbz). Players are guided through a goal-oriented game based on the reality television concept in which partitions of the game are divided into episodes. Characters from the previous handheld Sims games also appeared.[98][99]
Nintendo DS
[edit]The Nintendo DS version of The Sims 2 begins with the player's car breaking down in Strangetown. Upon arriving, an anonymous donor grants the player the deed to a hotel which can be operated and customized at the player's discretion. The player's job is to bring life back into Strangetown by encouraging people to come to the hotel, which players can do by upgrading it and making the guests happy. There are several ways in which a player can make Strangetown a nicer place but is up to the player to find them. Unlike most games in the Sim series, this one takes place in real-time.[100][101][102]
PlayStation Portable
[edit]The PlayStation Portable version of the game is played in third person, much like the Nintendo DS version. The game contains elements of role-playing games and has more of a solid storyline the player is required to navigate through in order to unlock most of the things available in the other versions. The option to build your own home is replaced by a pre-built home where you can customize the furniture and decor. Conversations and jobs are carried out via a mini-game function. The player's character does not age, nor are they able to marry or have children, but they can have a significant other and "WooHoo". Relationships are mainly used for the point of solving goals, although a close friend may move in with the player after progressing in the game. When the player completes a goal their sanity meter, represented as a Plumbob, will fill up slightly and if the player actively does not complete their goals the sanity meter will rapidly deplete until the player is hospitalised or abducted by aliens. The player can also earn "Sanity Points" by completing goals which they can use to unlock special perks. Another feature unique to this and the Nintendo DS version are "Secrets", which the player can find scattered around Strangetown or by socialising with characters.[103][104]
The game begins with the player's character driving through the Strangetown desert, presumably the "Road to Nowhere" in their car, when suddenly a flying green diamond (also known as the Plumbob, the marker and logo of the Sims games) flies past the player and causes them to lose control of, and damage, their car. Fortunately for the player's character, they find a gas station. The player takes their car into the garage, at which point the player takes control. The player is introduced to a vehicle mechanic named Oscar who, after a brief tutorial in teaching the player how to talk to NPC Sims, informs the player their car will only take a short while to fix. The player is then free to roam around the gas station, and after being introduced to some more NPCs, including Bella Goth, who claims to be abducted by aliens, completing tasks and being taught the basic objective of the game which is "Secret Hunting" for the store clerk. The player then exits the shop only to find the garage around the back has completely disappeared along with Oscar and their car, with only the foundation of the garage remaining. The only thing left from the disappearance is a cell phone, which the player answers and a man named Doctor Dominic Newlow offers the player a job, requiring him or her to get a ride into town and find a place to stay. The player informs Police Deputy Duncan about the situation who replies that he can do nothing about it and suggests the player find a place to stay. After having bought Bella's house for pocket change and getting donuts for Deputy Duncan (which happen to have been found in the trash), the player finally gets a lift into Strangetown's Paradise Place, only to find more tasks and mysteries. In its review, IGN wrote that "The Sims 2 on PSP plays differently than the PC original and the console versions. Luckily, the differences don't make it a bad game at all. On the contrary, these tweaks streamline the experience and spice it up for a mobile audience. And, for those who may be worried, it's still very much a Sims game. Just different."[105]
Expansion packs
[edit]The Sims 2 expansion packs provide additional game features and items. Eight expansion packs were released throughout the game's lifecycle. The Sims 2: Apartment Life is the final expansion pack for The Sims 2.[106]
Name | Release date | Major Additions | Neighborhood(s) | New NPCs | New lifestate/creature | New career(s) |
---|---|---|---|---|---|---|
University | Windows:
December 12, 2005 |
Announcement: November 23, 2004 Universities, young adult age group, influence system |
Campus: Académie Le Tour, La Fiesta Tech, Sim State University |
Barista, bartender, cafeteria worker, cheerleader, coach, evil mascot, mascot, professors, streaker | Zombie (also in FreeTime and Apartment Life) | Artist, natural scientist, paranormal, show business |
Nightlife | Windows:
March 27, 2006 |
Announcement: April 5, 2005 Dates, groups system, outings, Pleasure and Grilled Cheese aspiration, new relationship states, ownable cars, attraction system |
Downtown: Downtown |
Chef, DJ, Gypsy matchmaker, Mrs. Crumplebottom, vampire (count and countess), waiter | Vampire | None |
Open for Business | Windows:
September 4, 2006 |
Announcement: January 4, 2006 Businesses, talent badges |
Shopping district: Bluewater Village |
Barber, reporters | Servo (robot) | Shop employee |
Pets | Windows:
November 6, 2006 |
Announcement: July 27, 2006 Ownable pets |
None | Animal control officer, obedience trainer, skunk, wolf | Werewolf | Pet careers: Security, service, showbiz |
Seasons | Windows:
June 11, 2007 |
Announcement: December 12, 2006 Weather system, seasons, fishing, new talent badges, gardening |
Main: Riverblossom Hills |
Garden club member, penguin | PlantSim | Adventurer, education, gamer, journalism, law, music |
Bon Voyage | Windows:
December 17, 2007 |
Announcement: July 26, 2007 Vacations in different cultural areas |
Vacation: Takemizu Village, Three Lakes, Twikkii Island |
Bellboy, fire dancer, hotel maid, masseur, ninja, pirate, tour guide, Unsavory Charlatan, Wise Old Man, Witch Doctor | Bigfoot | None |
FreeTime | Windows:
|
Announcement: January 17, 2008 Hobby system, lifetime aspiration system, new talent badges. |
Main: Desiderata Valley Secret: Hobbies |
Food judge, genie, Hobby instructor, Rod Humble | Genie | Architecture, dance, entertainment, intelligence, oceanography |
Apartment Life | Windows:
|
Announcement: June 5, 2008 Rentable apartments, reputation system, witchcraft system |
Main: Belladonna Cove[107] Secret: Magic |
Break dancer, butler, human statue, landlord, social class townie, spectral assistant, witch[107] | Witch | None |
Stuff packs
[edit]Stuff packs are add-ons that intend to add only new items (usually in the amount of 60) to the base game. Some releases include certain gameplay elements introduced in previous expansion packs. There are ten total stuff packs. The Sims 2: Holiday Party Pack served as the pilot release for this line of products, which were called "booster packs". After the success of the pilot release, EA named the releases "stuff packs" and launched the line with The Sims 2: Family Fun Stuff. The Sims 2: Mansion & Garden Stuff is the final stuff pack for The Sims 2.[108]
Name | Release date | Includes |
---|---|---|
Holiday Party Pack | Windows:
|
Christmas, Halloween, Thanksgiving, Hanukkah, Kwanzaa, and New Year themed stuff, plus new NPCs (Santa Claus, Father Time, and Baby New Year). |
Family Fun Stuff | Windows:
April 30, 2007 |
Family-oriented Fairy tale, outer space, and nautical-themed items mainly for children's bedrooms. |
Glamour Life Stuff | Windows:
June 1, 2007 |
Luxury, couture, and glamour themed objects, floors, and walls. |
Happy Holiday Stuff | Windows:
September 4, 2007 |
All items from Holiday Party Pack, plus added Asian and European holiday-themed stuff. |
Celebration! Stuff | Windows:
|
Wedding themed hairstyles, fashions, and accessories, furniture, and other party enhancers. |
H&M Fashion Stuff | Windows:
|
Fashion collections from H&M and H&M branded objects for Build and Buy mode. |
Teen Style Stuff | Windows:
|
Goth, Thrasher. and Socialite themed stuff for teenagers' bedrooms, and new Create-a-Sim hairstyles and clothing meant for teenage Sims. |
Kitchen & Bath Interior Design Stuff | Windows:
|
Kitchen and bathroom objects, floors, walls, and clothing items. |
IKEA Home Stuff | Windows:
|
Fashionable furniture, floors and walls from the styles of IKEA. |
Mansion & Garden Stuff | Windows:
|
Items featuring three new decorative themes (Moroccan, Art Deco, and Second Empire). |
Core game editions
[edit]Name | Release date | Includes |
---|---|---|
The Sims 2[109] | Windows:
June 13, 2005 |
The first release of the core game on four CDs. |
The Sims 2 Special DVD Edition | Windows:
|
The core game on one DVD, plus a bonus DVD with exclusive content. |
The Sims 2 Holiday Edition (2005) | Windows:
|
The core game and The Sims 2 Holiday Party Pack on four CDs (North American exclusive release). |
The Sims 2 Holiday Edition (2006) (known as The Sims 2 Festive Edition in Europe)[110] | Windows:
|
North America: The Sims 2 Holiday Edition (2005 four-CD edition) and The Sims 2 Happy Holiday Stuff. Europe: The core game on one DVD and The Sims 2 Festive Holiday Stuff. |
The Sims 2 Deluxe[111] | Windows:
|
The core game, The Sims 2 Nightlife, and a new bonus DVD that is different from the one included in the Special DVD Edition. |
The Sims 2 Double Deluxe[112] | Windows:
|
The Sims 2 Deluxe and The Sims 2 Celebration! Stuff. |
The Sims 2 Ultimate Collection | Windows:
|
The Sims 2 Double Deluxe, The Sims 2 University Life Collection, The Sims 2 Best of Business Collection, The Sims 2 Fun with Pets Collection, The Sims 2 Seasons, The Sims 2 Bon Voyage, The Sims 2 FreeTime, The Sims 2 Apartment Life, The Sims 2 Glamour Life Stuff, and The Sims 2 Happy Holiday Stuff. |
The Sims 2 Super Collection | Mac OS X:
|
The core game, The Sims 2 University, The Sims 2 Nightlife, The Sims 2 Open for Business, The Sims 2 Pets, The Sims 2 Seasons, The Sims 2 Bon Voyage, The Sims 2 Family Fun Stuff, The Sims 2 Glamour Life Stuff, and The Sims 2 Happy Holiday Stuff (The Sims 2 FreeTime and The Sims 2 Apartment Life along with the remaining stuff packs have not been included due to their unavailability for Mac at the time of its release). |
Expansion-only compilations
[edit]Compilations of expansion packs and stuff packs without the core game have been released in 2009 and 2010.[114][115][116]
Name | Release date | Includes |
---|---|---|
University Life Collection | Windows:
|
The Sims 2: University, The Sims 2: IKEA Home Stuff, and The Sims 2 Teen Style Stuff. |
Best of Business Collection | Windows:
|
The Sims 2: Open for Business, The Sims 2: H&M Fashion Stuff, and The Sims 2: Kitchen & Bath Interior Design Stuff. |
Fun with Pets Collection | Windows:
|
The Sims 2: Pets, The Sims 2: Family Fun Stuff, and The Sims 2: Mansion & Garden Stuff. |
Downloadable content
[edit]Pre-order content and The Sims 2 Store
[edit]Most of expansion packs and stuff packs were released with pre-order items. This game content was redeemable at the official site using a code supplied by the retailer from which the player purchased, each retailer was often associated with an exclusive download. The Sims 2 Store was an online store where players of The Sims 2 for PC could purchase and download content for their game online for additional fees. It offered objects, clothing, skins, and hairstyles that are both exclusive to the store and also come from earlier expansion and stuff packs. It also had featured seven exclusive item collections that could only be found in the store. The store used a point system that players can purchase. It was opened from July 2008 to March 31, 2011, as a beta version limited to the United States and Canada. To download, players must install The Sims 2 Store Edition and the EA Download Manager. The exclusive collections were "Cubic", "Art Deco", "Spooky", "Castle", "Asian Fusion", "Art Nouveaulicious", and "Oh Baby", including a total of 458 items. Since the closure of The Sims 2 Store on March 31, 2011, The Sims 2: Store Edition and the savegame cannot be used with The Sims 2: Ultimate Collection.[117]
Third-party tools
[edit]SimPE is an open-source utility for The Sims 2 that allows editing of Sims' characteristics, relationships and careers. It also allows the creation of objects. As the tool is intended for use by experienced modders, the SimPE interface is not considered intuitive,[118] and users risk corrupting the game files.[119] TS2 Enhancer, developed by Rick Halle, is a commercial utility for editing characters and neighborhoods, but has since fallen into disuse.[120]
Notes
[edit]References
[edit]- ^ "Les Sims 2 passe gold" [The Sims 2 goes gold]. Jeuxvideo.com. August 24, 2004. Retrieved May 3, 2024.
- ^ "The Sims 2". Gameplanet. Archived from the original on February 11, 2005. Retrieved July 7, 2024.
- ^ Bramwell, Tom (August 24, 2004). "The Sims 2 goes gold, attracts musical talent". Eurogamer. Retrieved May 3, 2024.
- ^ a b Leuveren, Luke Van (October 31, 2005). "Updated Australian Release List - 31/10/05". PALGN. Archived from the original on June 29, 2006. Retrieved July 7, 2024.
- ^ Surette, Tim (October 25, 2005). "Sims 2 livin' it up on consoles". GameSpot. Retrieved May 3, 2024.
- ^ Jastrzab, Jeremy (December 12, 2005). "Updated Australian Release List - 12/12/05". PALGN. Archived from the original on February 23, 2006. Retrieved July 7, 2024.
- ^ "Sims 2 for mobile hits handsets this Thursday, 22 December 2005". GamesIndustry. December 22, 2005. Retrieved May 3, 2024.
- ^ a b c d Kosak, Dave (September 10, 2004). "The Sims 2 (PC)". GameSpy. Archived from the original on February 3, 2013.
- ^ a b Kosak, Dave (September 10, 2004). "The Sims 2 (PC)". GameSpy. Archived from the original on February 3, 2013.
- ^ "Creating Custom Neighborhoods for The Sims 2 Using SimCity 4". The Sims 2. Electronic Arts. September 16, 2004. Archived from the original on December 18, 2011. Retrieved July 23, 2012.
- ^ Ferris, Colin (October 5, 2005). "Sims 2: Nightlife, The Review". GameRevolution. Archived from the original on September 7, 2023. Retrieved September 9, 2023.
- ^ "The Sims 2 Nightlife review". GamesRadar. October 6, 2005. Archived from the original on September 7, 2023. Retrieved September 9, 2023.
- ^ "The Sims 2 Nightlife". IGN. September 13, 2005. Archived from the original on September 7, 2023. Retrieved September 9, 2023.
- ^ Park, Andrew (September 13, 2005). "The Sims 2 Nightlife Review". GameSpot. Archived from the original on September 7, 2023. Retrieved September 9, 2023.
- ^ Creswell, Jacob (June 30, 2022). "Which Sims Game Has the Best Supernatural Expansions?". CBR. Retrieved March 3, 2024.
- ^ Smith, Mark (November 26, 2023). "The Sims: Every Supernatural Expansion In The Series, Ranked". Game Rant. Retrieved March 3, 2024.
- ^ Paterek, Daria (September 13, 2021). "17 Years Later, And The Sims 2 Is Still The Best Game In The Series". Impact Magazine. Retrieved March 3, 2024.
- ^ a b Colin (September 29, 2004). "The Sims 2 Review". Game Revolution. Archived from the original on December 27, 2015. Retrieved September 24, 2013.
- ^ Gillen, Kieron (May 8, 2005). "The Sims 2 University". Eurogamer. Archived from the original on September 7, 2023. Retrieved September 7, 2023.
- ^ a b "The Sims 2 Review for PC". 1UP.com. September 14, 2004. Archived from the original on September 27, 2013. Retrieved September 24, 2013.
- ^ "EA to release The Sims 2: Body Shop for free". GamesRadar. March 24, 2004. Retrieved March 3, 2024.
- ^ Yucel, Ibrahim; Zupko, Joseph; Seif El-Nasr, Magy (January 1, 2006). "IT education, girls and game modding". Interactive Technology and Smart Education. 3 (2): 143–156. doi:10.1108/17415650680000059. ISSN 1741-5659. Retrieved March 3, 2024 – via ResearchGate.
- ^ Dubin, Jayson (May 4, 2012). "The Sims 2 H&M Fashion Stuff − PC − Review". GameZone. Retrieved March 3, 2024.
- ^ Millette, Catelyn (September 22, 2017). "How to Use the Body Shop for Sims 2". It Still Works. Retrieved March 3, 2024.
- ^ Marchelletta, Courtney (2005). "'The Sims 2 University' Influence System". About.com. The New York Times Company. Archived from the original on September 20, 2012. Retrieved September 24, 2013.
- ^ a b Marchelletta, Courtney (2005). "'The Sims 2 Nightlife' Review". About.com. The New York Times Company. Archived from the original on October 7, 2012. Retrieved July 23, 2012.
- ^ Marchelletta, Courtney (2008). "'The Sims 2 Apartment Life' Expansion (PC)". About.com. The New York Times Company. Archived from the original on June 3, 2012. Retrieved July 23, 2012.
- ^ a b c "The Sims 2 Reviews". GameRankings. Archived from the original on February 24, 2008. Retrieved January 21, 2008.
- ^ "The Sims 2 Review". Action Trip. September 17, 2004. Archived from the original on October 2, 2013. Retrieved September 24, 2013.
- ^ Bliek, Madeline (September 6, 2022). "Sims 2: Every Neighborhood In The Game, Ranked". TheGamer. Retrieved March 3, 2024.
- ^ Josi, Shayna (April 6, 2023). "The Sims 5 Has to Give Closure to the Series' Shakespearean Star-Crossed Lovers". Game Rant. Retrieved March 3, 2024.
- ^ "Making Sims 2 Terrains in Sim City 4". SimEchoes. 2011. Retrieved March 3, 2024.
- ^ Kramer, Greg (2007). "A Tour of Riverblossom Hills". The Sims 2 Seasons: Prima Official Game Guide. Prima Games. pp. 121–123. ISBN 978-07615-5597-1.
- ^ Bliek, Madison (September 6, 2022). "Sims 2: Every Neighborhood In The Game, Ranked". TheGamer. Archived from the original on June 3, 2023. Retrieved September 22, 2023.
- ^ Kramer, Greg (2008). "A Tour of Belladonna Cove". The Sims 2 Apartment Life: Prima Official Game Guide. Prima Games. p. 103. ISBN 978-0-7615-5986-3.
- ^ a b "GameSpot's review of The Sims 2". Archived from the original on February 26, 2009. Retrieved October 12, 2008.
- ^ "The Sims 2 Review: Base Game Features & Game Play". Pleasant Sims. September 12, 2021. Retrieved March 3, 2024.
- ^ Williams, Leah J. (October 24, 2022). "The Sims 2 hid a secret alien invasion beneath our noses". GamesHub. Retrieved March 3, 2024.
- ^ Willmott, Andrew. "Shipping Sims 2" (PDF). Archived (PDF) from the original on November 1, 2020. Retrieved July 6, 2019 – via game-tech.com.
- ^ Willmott, Andrew. Presentation by Andrew Willmott on the development of The Sims 2 (Audio). Archived from the original on July 22, 2007. Retrieved July 6, 2019 – via game-tech.com.
- ^ Jovic, Jovan (January 11, 2019). "Early Development Information and Screens of The Sims 2 have been released". Archived from the original on January 13, 2019. Retrieved July 6, 2019.
- ^ a b "EA Announces Plans For The Sims 2". The Sims 2 Press Release. May 5, 2003. Archived from the original on March 4, 2007. Retrieved April 4, 2007.
- ^ Walker, Trey (March 22, 2002). "The Sims overtakes Myst". GameSpot. Archived from the original on December 20, 2013. Retrieved September 24, 2013.
- ^ a b c d Bradshaw, Lucy (September 14, 2017). "Classic Postmortem: How Maxis avoided sequel-itis on The Sims 2". Game Developer. Informa PLC. Archived from the original on March 24, 2023. Retrieved March 24, 2023.
- ^ Kosak, Dave (February 27, 2005). "Will Wright Speaks Simlish". GameSpy. Archived from the original on March 11, 2016. Retrieved September 24, 2013.
- ^ Usher, Will (December 31, 2012). "EA Shutting Down The Sims 2 Servers For PC, Mac". CinemaBlend. Archived from the original on September 25, 2021. Retrieved September 25, 2021.
- ^ "The Sims 2 Ultimate Collection digital delivery". July 23, 2014. Archived from the original on October 10, 2015. Retrieved July 27, 2014.
- ^ "How to get The Sims 2 Ultimate Collection". July 24, 2014. Archived from the original on August 16, 2014. Retrieved July 27, 2014.
- ^ Yin-Poole, Wesley (July 16, 2014). "EA ends support for The Sims 2". Eurogamer. Gamer Network. Archived from the original on October 6, 2014. Retrieved July 16, 2014.
- ^ "How to get The Sims 2 Ultimate Collection for free". PC Advisor Blog. Archived from the original on April 29, 2015. Retrieved July 24, 2014.
- ^ Davies, Tom (July 29, 2014). "Review: The Sims 2 Ultimate Collection". York Vision. Retrieved March 3, 2024.
- ^ Leupold, Tom (March 24, 2005). "Simlish singing: The music behind The Sims". CNET Australia. Archived from the original on February 13, 2012. Retrieved June 15, 2010.
- ^ Maragos, Nich (March 2, 2006). "EA Signs Depeche Mode For Sims 2 Song". Game Developer. Archived from the original on March 4, 2024. Retrieved March 4, 2024.
- ^ Brunasso, Marco (September 8, 2022). "Le pop-star internazionali cantano la lingua dei Sims: le migliori canzoni in Simlish". Tech Princess (in Italian). Archived from the original on September 8, 2022. Retrieved March 4, 2024.
- ^ a b c d "The Sims 2 Reviews". Metacritic. Archived from the original on January 26, 2009. Retrieved October 12, 2008.
- ^ Reed, Kristan (September 22, 2004). "The Sims 2 Review". Eurogamer. Archived from the original on December 27, 2015. Retrieved October 12, 2008.
- ^ "Review: The Sims 2 [PC]". GamePro. Archived from the original on January 18, 2009. Retrieved October 12, 2008.
- ^ "GamesRadar's review of The Sims 2". November 30, 2006. Archived from the original on March 2, 2016. Retrieved October 12, 2008.
- ^ "The Sims 2 – PC – Review". GameZone. Archived from the original on January 6, 2011. Retrieved October 12, 2008.
- ^ Adams, Dan (September 10, 2004). "The Sims 2 Review". IGN. Archived from the original on December 28, 2015. Retrieved October 12, 2008.
- ^ "The Sims 2 Review". IGN. Archived from the original on August 20, 2012. Retrieved April 4, 2007.
- ^ Kosak, Dave (September 10, 2004). "The Sims 2". GameSpy. Archived from the original on September 28, 2013. Retrieved September 24, 2013.
- ^ "The Annual GameSpy E3 Awards!". GameSpy. May 19, 2004. Archived from the original on January 18, 2015. Retrieved September 24, 2013.
- ^ "PC Best of E3 2004". IGN. Archived from the original on April 23, 2012. Retrieved April 4, 2007.
- ^ "Main Reviews Breakdown". GameRankings. Archived from the original on April 28, 2007. Retrieved April 7, 2007.
- ^ "2004 Games of the Year". Computer Gaming World. No. 249. March 2005. pp. 56–67.
- ^ "D.I.C.E. Awards By Video Game Details The Sims 2". Interactive.org. Academy of Interactive Arts & Sciences. Retrieved October 4, 2023.
- ^ "Billboard 2004 Digital Entertainment Conference & Awards". Billboard. Archived from the original on September 25, 2015. Retrieved March 11, 2018.
- ^ "Latest Winners and Nominees". British Academy of Film and Television Arts. Archived from the original on April 3, 2007. Retrieved April 4, 2007.
- ^ "10th Annual SATELLITE Awards". International Press Academy. Archived from the original (.doc) on February 7, 2007. Retrieved April 4, 2007.
- ^ O'Grady, Jason (August 10, 2006). "2006 Apple Design Award winners announced". ZDNet. Archived from the original on October 28, 2014. Retrieved September 24, 2013.
- ^ Staff (March 2005). "The Best of 2004; The 14th Annual Computer Games Awards". Computer Games Magazine (172): 48–56.
- ^ Fahey, Rob (September 27, 2004). "The Sims 2 sells a million, smashes EA records". GamesIndustry International. Archived from the original on October 28, 2014. Retrieved September 24, 2013.
- ^ "You're Hired! EA Announces The Sims 2 Open for Business; From Boutiques to Salons, Department Stores and Beyond, Your Sims Are Taking Over the Workplace One Business at a Time" (Press release). Electronic Arts. January 4, 2006. Archived from the original on October 17, 2015. Retrieved July 25, 2012.
- ^ "EA Ships The Sims 2 Pets To Store Shelves Today". IGN. News Corporation. October 17, 2006. Archived from the original on October 10, 2015. Retrieved July 25, 2012.
- ^ "ELSPA Sales Awards: Double Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 20, 2009.
- ^ Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017.
- ^ "Galardones aDeSe 2005" (PDF) (in Spanish). Asociación Española de Distribuidores y Editores de Software de Entretenimiento. January 2006. pp. 6, 7. Archived from the original (PDF) on April 21, 2006.
- ^ "The Sims 2.com – 100 Million Sold". EA. April 15, 2008. Archived from the original on April 30, 2008.
- ^ Thorsen, Tor (November 2, 2006). "Sims 3, next-gen Black, new SimCity & LOTR coming". GameSpot. Archived from the original on October 1, 2013. Retrieved September 24, 2013.
- ^ Orry, James (November 3, 2006). "Three new Sims games in development". VideoGamer.com. Archived from the original on September 27, 2013. Retrieved September 24, 2013.
- ^ Ku, Andrew (March 20, 2012). "The Top 15 Best-Selling PC Games Of All Time". Tom's Hardware. Archived from the original on May 30, 2014. Retrieved January 13, 2019.
- ^ "2016 World Video Game Hall of Fame Inductees Announced". The Strong National Museum of Play. May 5, 2016. Archived from the original on February 2, 2017. Retrieved February 3, 2017.
- ^ Jackson, Gita (April 26, 2019). "15 Years Later, The Sims 2 Still Has Its Diehard Fans". Kotaku. G/O Media Inc. Archived from the original on June 2, 2020. Retrieved September 10, 2021.
- ^ Deller, Ruth A. (March 15, 2015). "Simblr famous and SimSecret infamous: Performance, community norms, and shaming among fans of 'The Sims'". Transformative Works and Cultures. 18. doi:10.3983/twc.2015.0615. ISSN 1941-2258. S2CID 194011921. Archived from the original on September 16, 2021. Retrieved September 10, 2021.
- ^ "10 Most Controversial Things To Have Happened In The History Of The Sims Franchise". TheGamer. August 23, 2020. Archived from the original on October 14, 2020. Retrieved September 25, 2021.
During The Sims 2's heydays, the issue of paywalls and paysites surrounding custom content brought about a debate on whether or not players could make money off of custom content.
- ^ "EA's End User License Agreement". EA Support. July 28, 2005. Retrieved October 9, 2008.[permanent dead link]
- ^ "'Sims' content criticized". CNN. July 28, 2005. Archived from the original on December 27, 2015. Retrieved September 24, 2013.
- ^ Surette, Tim (July 22, 2005). "Sims 2 content "worse than Hot Coffee"". GameSpot. Archived from the original on October 1, 2013. Retrieved September 24, 2013.
- ^ Cohen, Peter (October 19, 2004). "The Sims 2 coming to Mac". Macworld. IDG. Archived from the original on September 28, 2013. Retrieved July 25, 2012.
- ^ Cohen, Peter (June 6, 2005). "Aspyr: Sims 2 hits store shelves June 17th". MacWorld. IDG. Archived from the original on September 28, 2013. Retrieved July 25, 2012.
- ^ "The Sims 2". Macworld. November 28, 2005. Retrieved March 3, 2024.
- ^ Castro, Juan (October 27, 2005). "The Sims 2". IGN. Retrieved March 3, 2024.
- ^ Dubin, Jayson (May 4, 2012). "The Sims 2 − XB − Review". GameZone. Retrieved March 3, 2024.
- ^ Handley, Zoey (August 2, 2018). "Review – The Sims 2 (Console)". Game Complaint Department. Retrieved March 3, 2024.
- ^ Park, Andrew (October 27, 2005). "The Sims 2 Review". GameSpot. Retrieved March 3, 2024.
- ^ Reilly, Mike (November 16, 2005). "The Sims 2 Review". GameRevolution. Retrieved March 6, 2024.
- ^ Castaneda, Karl (November 9, 2005). "The Sims 2 (GBA) – Review". Nintendo World Report. Retrieved March 3, 2024.
- ^ "Game review: The Sims 2 (GBA) − Staircase Spirit". Rigelatin.net. September 14, 2018. Retrieved March 3, 2024.
- ^ Harris, Craig (October 26, 2005). "The Sims 2". IGN. Retrieved March 3, 2024.
- ^ Williams, Leah (April 8, 2018). "My Favourite Game is The Sims 2 on Nintendo DS, Ask Me Anything". The AU Review. Retrieved March 3, 2024.
- ^ "Game review: The Sims 2 (DS) − Staircase Spirit". Rigelatin.net. June 10, 2018. Retrieved March 3, 2024.
- ^ Dubin, Jayson (May 4, 2012). "The Sims 2 − PSP − Review". GameZone. Retrieved March 3, 2024.
- ^ "Game review: The Sims 2 (PSP) − Staircase Spirit". Rigelatin.net. November 28, 2018. Retrieved March 3, 2024.
- ^ Castro, Juan (December 8, 2005). "The Sims 2". IGN. Retrieved March 3, 2024.
- ^ Castania, Gabrielle (August 17, 2022). "The Sims 2: All Expansions, Ranked". TheGamer. Retrieved March 3, 2024.
- ^ a b "Edenstyle.it". Archived from the original on June 21, 2008. Retrieved March 16, 2017.
- ^ Speller, Laura (August 4, 2021). "Ranking The Sims 2 Stuff Packs". KeenGamer. Retrieved March 3, 2024.
- ^ "Official The Sims 2 page". July 22, 2008. Archived from the original on September 13, 2008. Retrieved July 22, 2008.
- ^ "Official The Sims 2 Holiday Edition page". July 22, 2008. Archived from the original on August 21, 2008. Retrieved July 22, 2008.
- ^ "Official The Sims 2 Deluxe page". April 12, 2007. Archived from the original on September 14, 2008. Retrieved April 13, 2007.
- ^ "Official The Sims 2 Double Deluxe page". March 6, 2008. Archived from the original on September 13, 2008. Retrieved March 7, 2008.
- ^ "Ending code support for The Sims 2 Ultimate Collection". October 11, 2018. Archived from the original on October 20, 2018. Retrieved April 29, 2019.
- ^ "Official The Sims 2 University Life Collection page". August 1, 2009. Archived from the original on March 12, 2011. Retrieved February 1, 2011.
- ^ "Official The Sims 2 Best of Business Collection page". October 25, 2009. Archived from the original on March 15, 2011. Retrieved February 1, 2011.
- ^ "Gamestop The Sims 2 Fun with Pets Collection page". October 20, 2008. Archived from the original on December 20, 2009. Retrieved October 20, 2008.
- ^ "Restore Sims 2 Store Edition in Ultimate Collection". SimsNetwork.com. July 19, 2014. Retrieved March 3, 2024.
- ^ Marchelletta, Courtney (October 27, 2014) [2005]. "SimPE – Simple Package Editor". About.com. Archived from the original on December 27, 2015. Retrieved July 29, 2010.
- ^ Marchelletta, Courtney (October 27, 2014) [2006]. "How To Edit a Sim's Characteristics with SimPE". About.com. Archived from the original on December 27, 2015. Retrieved July 29, 2010.
- ^ Marchelletta, Courtney (October 27, 2014) [2005]. "'TS2 Enhancer' : A Character Editing Tool for 'The Sims 2'". About.com. Archived from the original on July 13, 2014. Retrieved July 29, 2010.
Further reading
[edit]- Azwar, Saifuddin; Hastjarjo, Thomas Dicky; Prawitasari, Johana E.; Siaputra, Ide Bagus (January 2011). "Subjective and Projective Measures of Thesis Writing Procrastination: Real World and The Sims World". ANIMA Indonesian Psychological Journal. 26 (2): 128–149. Retrieved March 4, 2024.
- Albrechtslund, Anne-Mette (January 2007). "Gender Values in Simulation Games Sex and The Sims" (PDF). Proceedings of CEPE 2007. Aalborg University. Retrieved March 4, 2024 – via Aalborg Universitets forskningsportal.
- Cortés Gómez, Sara; García Pernía, María Ruth; Lacasa Díaz, M. Pilar; Martínez Borda, Rut (2014). "Children's Identity: Learning in the Virtual Worlds of Sims 2 and Harry Potter". Icono 14: 197–210. Retrieved March 4, 2024 – via Dialnet.
- Dondanville, Chris (December 1, 2006). "Business: Lessons Learned about Business and Life". XRDS: Crossroads. Vol. 13, no. 2. p. 8. doi:10.1145/1217728.1217736. ISSN 1528-4972. Retrieved March 4, 2024 – via ACM Digital Library.
- Ellison, Tisha Lewis (December 2014). "Digital Ontologies of Self: Two African American Adolescents Co-construct and Negotiate Identities through The Sims 2". Digital Culture & Education. 6 (4): 334. ISSN 1836-8301. Retrieved March 4, 2024 – via ResearchGate.
- Ford, Diana (September 19, 2007). "Virtual limitations: A comparison of Sims 2 and Half Life games engines for machinima narrative". Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts. New York: Association for Computing Machinery. pp. 191–198. doi:10.1145/1306813.1306866. ISBN 978-1-59593-708-7. Retrieved March 4, 2024 – via ACM Digital Library.
- Griebel, Thaddeus (December 2006). "Self-Portrayal in a Simulated Life: Projecting Personality and Values in The Sims 2". Game Studies. Vol. 6, no. 1. ISSN 1604-7982. Retrieved March 4, 2024.
- Heliö, Satu (2005). "Simulating the Storytelling Qualities of Life: Telling Stories with the Sims" (PDF). DiGRA. 3. ISSN 2342-9666.
- Hengari, Uatii (April 25, 2023). "Determining the Accuracy of The Sims 2 as a Model for Life". Journal of Interdisciplinary Science Topics. 10. Retrieved March 4, 2024 – via University of Leicester Open Journals.
- Hsiao, Hui-Chun (August 2007). The Sims 2: Reflective Learning and Identity Construction. PSU Libraries (PhD in Art Education thesis). Graduate School College of Arts and Architecture at the Penn State University. Retrieved March 4, 2024 – via eTD Explore.
- Hsiao, Hui-Chun (2009). "Reflective Learning through Playing Digital Game The Sims 2". In Chang, Maiga; Hirose, Michitaka; Kinshuk; Chen, Gwo-Dong; Kuo, Rita (eds.). Learning by Playing. Game-based Education System Design and Development. Lecture Notes in Computer Science. Vol. 5670. Berlin, Heidelberg: Springer. pp. 220–227. doi:10.1007/978-3-642-03364-3_28. ISBN 978-3-642-03364-3. Retrieved March 4, 2024 – via SpringerLink.
- Kim, Juyun; Petrina, Stephen (November 2006). "Artificial Life Rights: Facing Moral Dilemmas through The Sims". Educational Insights. Vol. 10, no. 2. Retrieved March 4, 2024 – via Academia.edu.
- MacCallum-Stewart, Esther (July 2010). "Lost on a Desert Island: The Sims 2 Castaway as Convergence Text". Games and Culture. 5 (3): 278–297. doi:10.1177/1555412010361953. ISSN 1555-4120. Retrieved March 4, 2024 – via SAGE.
- Mau, Heidi; Nicholas, Cheryl L. (January 1, 2013). "Play Hard, Work Harder: A Gameplay Analysis of Goal-Oriented Narrative and Post-Narrative Play in The Sims 2 DS". Riding the Hype Cycle: The Resurgence of Virtual Worlds. Brill. pp. 111–120. ISBN 978-1-84888-234-8. Retrieved March 4, 2024.
- Mosberg Iversen, Sara (2005). "Challenge Balance and Diversity: Playing The Sims and The Sims 2" (PDF). Digital Games Research Association. Retrieved March 4, 2024.
- Mosberg Iversen, Sara (January 9, 2015). "Game Love at Play in The Sims 2 and The Sims 3". In Enevold, Jessica; MacCallum-Stewart, Esther (eds.). Game Love: Essays on Play and Affection. McFarland. pp. 179–194. ISBN 978-1-4766-1878-4. Retrieved March 4, 2024 – via Google Books.
- Stokrocki, Mary (December 1, 2013). "Youth-Created Avatars, Sites, and Role-Playing in the Virtual Game The Sims 2". Visual Arts Research. 39 (2): 28–41. doi:10.5406/visuartsrese.39.2.0028. ISSN 0736-0770. Retrieved March 4, 2024.
- Tjundjing, Sia (August 26–29, 2008). Me, My SIMS, and My Real Me: Implicit Measure of Attitude Using The SIMS (PDF). Proceedings of Measuring Behavior 2008, 6th International Conference on Methods and Techniques in Behavioral Research. Maastricht, The Netherlands: University of Twente. pp. 206–207. Retrieved March 4, 2024 – via Research Information System.
- Wirman, Hanna (July 2011). Playing The Sims 2: Constructing and Negotiating Woman Computer Game Player Identities through the Practice of Skinning (PhD thesis). Faculty of Creative Arts, Humanities and Technology at the University of the West of England. Retrieved March 4, 2024 – via Academia.edu.
- Wirman, Hanna (January 2014). "Playing by Doing and Players' Localization of The Sims 2". Television & New Media. 15 (1): 58–67. doi:10.1177/1527476413505001. ISSN 1527-4764. Retrieved March 4, 2024 – via SAGE.
- Wirman, Hanna (June 13, 2017). "Email Interviews in Player Research: The Case of The Sims 2 Skinners". Westminster Papers in Communication and Culture. 9 (1): 153. doi:10.16997/wpcc.156. ISSN 1744-6716. Retrieved March 4, 2024.
- Wirman, Hanna (February 7, 2020). "Regional and Ethnic Diversity in The Sims Mods". In Kapell, Matthew Wilhelm; Whelan, Bridget (eds.). Women and Video Game Modding: Essays on Gender and the Digital Community. McFarland. pp. 120–125. ISBN 978-1-4766-6743-0. Retrieved March 4, 2024 – via Google Books.
External links
[edit]![](http://upload.wikimedia.org/wikipedia/commons/thumb/f/fa/Wikiquote-logo.svg/34px-Wikiquote-logo.svg.png)
- 2004 video games
- Video games about alien abduction
- Amaze Entertainment games
- Aspyr games
- Electronic Arts games
- EyeToy games
- GameCube games
- J2ME games
- Life simulation games
- MacOS games
- Multiplayer and single-player video games
- Obscenity controversies in video games
- PlayStation 2 games
- PlayStation Portable games
- Sandbox games
- The Sims
- Social simulation video games
- Split-screen multiplayer games
- Video games about ghosts
- Video games about personifications of death
- Video games developed in the United States
- Video games scored by Jerry Martin
- Video games scored by Kevin Manthei
- Video games scored by Mark Mothersbaugh
- Video games scored by Silas Hite
- Video games set in hotels
- Video games with alternative versions
- Video games with custom soundtrack support
- Video games with gender-selectable protagonists
- Windows games
- Xbox games